Borderlands co-creator wants Gortys to replace [spoilers] in future titles

[Note: This article contains major spoilers for Tales from the Borderlands: Episode 4: Escape Plan Bravo. Only read if you’re caught up on the series or simply don’t mind knowing what happens. You’ve been warned.]

Gearbox chief creative champion and Borderlands co-creator Mikey Neumann revealed who he would like to replace the character he played, beloved mechanic Scooter, after he met his demise in Tales from the Borderlands: Episode 4: Escape Plan Bravo.

At a crowd-influenced screening of Escape Plan Bravo attended by Eurogamer at PAX Prime, Neumann said that after Scooter’s heroic departure he’d like adorable robot Gortys (voiced by The Last of Us’ Ashley Johnson!) to fulfill Scooter’s role of automotive expert in any possible future installments of the series.

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Metal Gear Solid 4: Guns of the Patriots review

Editor Oli Welsh writes: On the eve of Metal Gear Solid 5’s release, we thought it would be fun to revisit my review of MGS4, one of our more controversial at the time (back when we did scores). In May 2008 I was only a few months into employment with Eurogamer and honestly had no idea that what I thought of as an affectionately sceptical review would be met with over 2000 furious comments and some pretty colourful personal feedback. Looking back on it now, the closing kiss-off was perhaps a provocation too far, but I stand by the rest of it – and I’ve been delighted to see Snake and Kojima prove me wrong by moving with the times, while preserving the games’ unique flavour, in Ground Zeroes and The Phantom Pain.

Metal Gear Solid has always been a love it or hate it proposition. Millions love it for its involved, conspiratorial plotting, its arch sense of humour, its demanding stealth gameplay, its sprawling cinematic ambition, its preposterous stylishness and pretensions toward artistic weight. Millions hate it for exactly the same reasons.

Then there are those – this reviewer included – for whom Metal Gear Solid is a love it and hate it proposition. Flawed, intractable, unspeakably tedious at times, and yet blessed with incredible production values, imaginative design, and a brilliant, brave willingness to think and do the unexpected and impossible. At times they’re barely videogames at all, but they’re capable of moments of pure videogame genius, joy and shock that few other series can match.

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Dragon Age: Inquisition Getting Epilogue DLC and a Major Patch

As part of PAX Prime this weekend, BioWare announced the final DLC for its acclaimed role-playing game,

Basically, this lets you use your collection without needing to restart an in-progress game. The sync works with items such as schematics (including those from DLC), potion recipes (but not upgrades), mounts, and Skyhold decorations.

Also coming to Dragon Age: Inquisition through the new patch is a wardrobe for Skyhold.

“It comes pre-loaded with about a dozen outfits of varying colors, each carefully selected to minimize instances of plunging a spiked pauldron into your love interest’s face when you kiss him or her,” Laidlaw said. “The default beige is still available if that’s your jam, of course, but we heard loud and clear that some (okay, yes, pretty much everyone) of you wanted some variety. To find the wardrobe, head to your bedroom once the game patches.”

Are you looking forward to Trespasser and the new patch content? Share your thoughts in the comments below.

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Babel: Choice Lands On Greenlight, Coming Soon To Xbox One

One Angry Gamer “Sogoals Babel: Choice is a bullet-hell rogue-like. The game puts players in the role of Alexander, the son of the beautiful Lena and the evil Duke Rednaxela. After Lena was burned alive for being in love with the Duke, he decided to get revenge by summoning demons on the land of Babel. Its up to the Dukes son, Alexander, to save the land and rid Babel of the evil demons.” —> Read More

Performance Analysis: Call of Duty: Black Ops 3 beta on Xbox One

The Black Ops 3 beta handed in a solid presentation on PlayStation 4, with the game delivering a similar, if more refined gameplay experience compared to last year’s Advanced Warfare, demonstrating native 1080p visuals along with smooth frame-rates that adhered closely to the desired 60fps target. It was largely business as usual on Sony’s console, but how well does the Xbox One beta stack up in comparison?

Kicking off, once again we selected the Prophet class, launching head first into a series of busy Team Deathmatch rounds with some particularly bloodthirsty players. Matchmaking went smoothly with no connection issues – a good indication for overall stability, something that’s always welcome to see in a beta. Aside from a one-off glitch where an enemy was left floating in mid-air after being killed, the experience was stable overall, with no other bugs cropping up during gameplay.

On a technical level, first impressions suggest a sub-native presentation is at work – just like Advanced Warfare on Xbox One – though if anything, image quality appears softer and less defined. Pixel counting puts the Xbox One version of Black Ops 3 at 1600×900 in multiplayer (though curiously, …

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Video: The unlikeliest things killed by Lara Croft in the old days

Most people go their whole lives without having to fight an evil version of themselves. Lara Croft of Tomb Raider fame has done it twice. This week on Outside Xbox we harked back to the pre-reboot years, when the Croftster was always fighting bizarre flesh monsters and actual dinosaurs.

Although it is demonstrably cool to fight trained mercenaries and angry bears, as in the new Tomb Raider games, we can’t help but remember fondly the days when Lara faced off with less explicable enemies. Evil Lara, for instance, which was Lara with eyeliner – or a teenage boy on a skateboard.

Speaking of peculiar enemies, spare a thought for Batman, who must deal with verdant idiot The Riddler, who is one of the most enduring members of Batman’s rogues’ gallery despite being completely useless.

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Metal Gear Solid 3: From Russia with love

Metal Gear Solid 2 ended with an explosion of questions. In creating a game that questioned its own status as a game, Kojima had opened countless essentially insoluble plot threads. The most pressing one was: what next? Hideo Kojima initially tried to avoid directing Metal Gear Solid 3, or so the talk goes. He did not.

One of Metal Gear Solid 2: Sons of Liberty’s core messages was the idea of selecting what philosophy we pass on to the next generation, which can be read literally as a desire to pass on the torch. Kojima’s unease at creating Metal Gear Solid 2, which he envisioned as a repeat, was another central theme. And despite Sons of Liberty’s quality it met a divisive reception – with many of the most extreme reactions venomous, particularly towards Raiden. Perhaps it had even gone too far with its themes and their in-game manifestations, which had bewildered many but left others unironically baying for more.

In such circumstances, who can blame Kojima for imagining a sequel where all the baggage accumulated over two MSX games, two Metal Gear Solid games, and far too many obsessive fans simply didn’t matter. So Metal Gear Solid 3: Snake Eater was born, a game that takes the series timeline back by half a decade, and for good measure doesn’t feature either a Metal Gear or Solid Snake. The perfect yin to the high-falutin’ yang of Sons of Liberty, in the mind of this particular movie buff, was a period thriller.

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Game Informer | Magic: The Gathering  Why I Can’t Wait For Puzzle Quest To Consume My Phone Again


I absolutely adored the original Puzzle Quest, and I’ve spent an absurd amount of time playing Marvel Puzzle Quest over the last couple years, so I was excited to learn about D3 Go!’s upcoming Magic: The Gathering Puzzle Quest. After matching some colored gems during a demo at PAX, I’m convinced this new quest is going to eat up a lot of my phone’s battery. —> Read More

The obscure baseball game that went on to be the PC’s second highest ranked game

It’s the bottom of the ninth, the bases are loaded, and the Phillies need just two runs to clinch a spot in the World Series. But something’s holding up play. Jim Skaalen, the pitching coach, and Jonny Estrada, the ninth batter, are arguing furiously as they approach the mound. Estrada, it seems, has lost faith in the abilities of his general manager. “I don’t care if he’s new to this, skip,” Estrada objurgates, “he shouldn’t have to Google what a ‘bunt’ is.”

I’ve been playing Out of the Park Baseball 2007 for a few weeks now. It’s a remarkable game in a number of ways. It’s the brainchild of a Swedish programmer, published by a British studio, yet embraced as one of the purest expressions of America’s national sport. It’s obstinately unwelcoming to newcomers – a sea of statistics and acronyms with nought but a 518-page manual to help keep you afloat – yet has seen its user base grow and grow. Oh, and there’s the small fact that for the past nine years it’s been listed as the second best PC game of all time on the internet’s biggest review aggregator website.

You’ve probably seen it …

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Are microtransactions really bad for gaming

IndianNoob says, “Everyone and their grandmothers hate microtranscations. Why, because nobody wants to pay for extra cheese when you have already paid for the burger.I however believe there is more to this business model than just Evil corporations doing evil things. So I decided to do some digging and find out what this Microtransaction is all about.” —> Read More

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