Hard West Preview | GameRevolution

You got some Old West in my X-COM! You got some X-COM in my- BLAM! …death rattle.

“Have you played XCOM before?” asked Kacper Szymczak, the Lead Designer at Creative Forge Games, before I sat down to take a look at Hard West, a tactical RPG with a western setting. His question was indeed the fastest way to explain Hard West, which borrows liberally from Firaxis’ exemplary sci-fi SRPG. —> Read More

Assault Android Cactus Preview | GameRevolution

Dual-stick shooters are well represented at PAX Prime, but Assault Android Cactus clearly separates itself from the crowd. The game features multiple characters with distinct weapons and play-styles, and my time with the PAX demo was pure fun on every level. Assault Android Cactus understands that people love to shoot things and watch them blow up, but it also features rankings and leadboards for folks who prefer to prove their hardcore abilities. It’s a best of both worlds approach that works well, and makes it one of the standout indie titles of PAX Prime. —> Read More

Hironobu Sakaguchi Clears the Air on Final Fantasy VI

So, when I had the opportunity to speak with Hironobu Sakaguchi about his mobile RPG Terra Battle earlier this year, I knew I’d have the chance to sneak in one question about Final Fantasy, at the very leastso I wanted to make it a good one. At some point in time, it was accepted as conventional wisdom that Final Fantasy VI met with disappointing sales in Japan and moderate success in America, most likely due to its dark themes and unconventional structure. It’s a factoid I’ve heard tossed around plenty of times in the 20 years I’ve been reading about the game on the Internet, so I decided to go right to the source and ask Sakaguchi himself. —> Read More

Metal Gear Solid 5’s Blood Runs Deep mission is one of the series’ finest moments

Metal Gear Solid 5: The Phantom Pain is an extraordinary game, it doesn’t take long to realise that, but the point at which it truly won IBT over arrives about 20 hours in during a mission unlike any in the series before it, but which provides one of its greatest moments.

The Phantom Pain’s missions, episodes when referring to ones that move the story along, are largely about rescuing prisoners, eliminating targets, finding items or a mixture of those objectives. Blood Runs Deep is episode 18, one of the first set in central Africa, and begins with a simple objective: eliminate six rebel soldiers before they can talk.

Warning: Contains spoilers for this particular mission. —> Read More

Destiny: Preparing for The Taken King – IGN’s Fireteam Chat

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Destin Legarie, Sean Finnegan and Fran Mirabella discuss the next week as there are a ton of changes coming to Destiny that are preparing us for The Taken King. Here’s what you can expect.

Please let us know what you think of the show in the comments or email us at the address below. Android users, Feedburner is the way you can get the show in audio form. Also you can join our Facebook Group here! Good Luck!

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‘Star Wars’ actor reveals the ridiculous ways Disney has kept ‘The Force Awakens’ spoilers under wraps

Star Wars The Force Awakens Plot Secret

Star Wars: The Force Awakens is the most highly anticipated movie coming out this year but we still know surprisingly little about its main plot. There’s a good reason for that: Disney has done an amazing job of keeping the movie’s secrets under tight wraps in a way that Steve Jobs would have certainly appreciated. In an interview with The Guardian, Anthony Daniels (a.k.a., the actor who plays beloved droid C-3PO) reveals just how far Disney has gone to keep spoilers for The Force Awakens from leaking out.

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Everything You Need to Know About Destiny’s Major Patch

To call Destiny‘s upcoming expansion huge would be an understatement.

The Taken King is retooling so many of the shooter’s systems, and changing so many things about the game we’ve come to know, that we can safely call it massive. Destiny is becoming a different beast entirely.

Next week, to lay the foundation for the expansion, Bungie is releasing Destiny’s biggest patch. And there’s a lot to take in, from minor changes to sweeping transformations. Some of them are tweaks to the user interface. Others alter the way we track objectives. A much-maligned character stat is getting axed in favor of a more user-friendly approach.

So in preparation for The Taken King expansion releasing Sept. 15, we’ve outlined some of the major differences between Destiny’s first year, and Destiny as it will exist after Patch 2.0 on September 8. In the video below, we’ve also outlined a few things you can do to get ready for the expansion’s launch.

New Experience System

Destiny’s Light rating was one of the main barriers to many players. In the game’s first year, the stat was an intrinsic property for certain pieces of armor, and finding specific items was the only way to reach higher character levels. Because of this, jumping from one level to the next could be a slog if you didn’t know exactly what to be working toward.

But with the new patch, Bungie is completely retooling how Light works. Instead of dictating which pieces of armor you pursue, Light is now an average of your overall attack power and defense rating. It’s nowjust an indicator of how good your inventory is, and doesn’t create any barriers on your search for gear. Your character —> Read More

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